Miguel_Zorro said:
I think Flower and Journey are good examples. The others you listed all support the original point. Uncharted 4 is hardly a small budget game without multiplayer. |
Well all that goes against the opinion of the Xbox boss.
It shows that you can have success with indie game with small budget and selling by 10-20 depending on the quality and size. You can have A-AA with well managed budgets selling for 60 USD up to 1M copies for very good profits like Nier Automata and a lot of Japan exclusive titles. And you can have high budget AAA that needs to sell 5-10M and bring in success.
MS is just on their comfort zone of saying they have a lot of exclusives, SP isn't much looked by users even if not dead, and just keep doing what they are doing. This woman is basically being apologetic about their ways.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







