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Forums - Microsoft Discussion - Xbox boss Response on Single-Player Games - Economics Are "Complicated"

Miguel_Zorro said:
Veknoid_Outcast said:
This isn't the first time I've seen this weird dichotomy articulated. So it's either a super expensive story-driven game or a games-as-a-service multiplayer title?

Does Microsoft realize you can make a single-player game with a modest budget and without cinematic pretensions?

It's an interesting argument.

I'm trying to think of recent single-player games that didn't have a big budget, didn't have multiplayer, but still sold well.  They probably exist, but I can't name them.

Divinity: Original Sin II is one of the most recent examples of single-player games doing really well.



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Miguel_Zorro said:
Veknoid_Outcast said:
This isn't the first time I've seen this weird dichotomy articulated. So it's either a super expensive story-driven game or a games-as-a-service multiplayer title?

Does Microsoft realize you can make a single-player game with a modest budget and without cinematic pretensions?

It's an interesting argument.

I'm trying to think of recent single-player games that didn't have a big budget, didn't have multiplayer, but still sold well.  They probably exist, but I can't name them.

Rise of the Tomb Raider(if someone responds "it performed under expectations" be honest, we all know why that is), Crash Bandicoot N.Sane Trilogy, The Legend of Zelda Breath of the Wild, Persona 5, Nier Automata, Divinity Original Sin 2, etc



Xbox's expectation of either being a $20 indie or $60 mega project is ridiculous. No one cares about 4k resolution if they have less than 4 games to play



The shift away from single player games has been happening for a while. You think it's SP keeping GTA V alive? Most of the best sellers are MP games. I will keep playing SP forever but it's not as lucrative as multiplayer these days. Look at my gamertag in my sig. I mostly play SP. I feel the pain but these companies aren't your friends. There in it to make money.

Remember the backlash when Titanfall came out for having no campaign only a couple years ago? How many games have no campaign now with little to no backlash? More than we can count. This isn't just a Microsoft issue... It's industry wide.



Miguel_Zorro said:

 

Aura7541 said:

Divinity: Original Sin II is one of the most recent examples of single-player games doing really well.

 

AngryLittleAlchemist said:

Rise of the Tomb Raider(if someone responds "it performed under expectations" be honest, we all know why that is), Crash Bandicoot N.Sane Trilogy, The Legend of Zelda Breath of the Wild, Persona 5, Nier Automata, Divinity Original Sin 2, etc

- I'll have to check out Divinity Original Sin 2.  I wasn't really familiar with it before.

- I wouldn't count Crash.  It's not a new game.
- Tomb Raider was big budget, wan't it?
- I read somewhere that Breath of the Wild was a $100 million game.
- Nier Automata is a good example, although I don't know how big of a budget it had.

I think the point that publishers often make is that there's pressure not to take a risk of single player games.  This appears to show in the fact that most of the examples that we can come up with sequels.

Holy shit, sorry! I read the budget part, but when I made the comment later on I forgot to exclude it to smaller budget titles!

That being said, there have been quite a lot of 2nd tier(or "AA") games that have released that have sold very well this generation. Hellblade and yes, Bayonetta 2, are good examples. 



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Nautilus said:
Oh please.What a load of bullshit.So how games like P 5 and Nier Automata can be already successful with 1 million unit sold?

Its simply a matter of budgeting your game right.Western studios either blow out of the proportion their budget in the development part or in the marketing.Or they just plain dosent know how to manage a project.

But being honest, the REAL reason why western studios are walking away from at the very least, single player focused games is because they cant charge extra with them, either by microtransactions or lootboxes.Its simply easier to make a multiplayer game and be done with it, then implementing a multiplayer in one game that already has a strong single player content(because these companies NEED to have microtransactions and the only way is through a multiplayer mode)

Its sad really.It also shows why MS is losing the war.

Whether MS is losing or not or how much they suck at console business doesnt make his statement wrong. He is 100% right. Period. He doesnt say AAA production is impossible. He says it got harder. Naturally, with each new generation games got more refined, more complex, costs for tech and personal rose. Budgets for marketing too of course, main two reasons are higher risk, so you gotta make sure people know and... the rising tide of products by the competition, which not only consists of AAA/AA but also of all those crappy little time eaters.

 

Of course there are ways to "rationalize", ways to lower costs and finance. For example, like CDprojekt, paying far lower wages than Electronic Arts, but slaving there employees more, and despite this getting goverment funds. Sucking up with "consumer friendly" PR does lend a helping hand in the marketing war.

 

Simple outsourcing work to third world contries where wages are even lower is another viable option. Like Sony did in case of Horizon Zero Dawn. I think production cost (+ marketing) was at a low 60m $.

 

Games by japanese devs were mentioned? Ahjes, Japan, known for having the longest working hours in the world. Apropos. I think i should do some working.

 

 

EDIT: OH noes, he is a she. My bad.



Hunting Season is done...

Bandorr said:
KiigelHeart said:

Again somebody from Microsoft gives an interview and people here seem to comment without even reading it.

And yet here you are not even commenting on it.  You seem to be attacking the people, not their arguments.

I'll give my comment when I have time to write a longer post don't worry. If you thought that was an attack I think you're a bit too sensitive.

 

Anyway, she's not the only one saying this about sp AAA projects. And she also said there will always be sp only games and games that tell rich stories. 



... what?

*reads it again*

... what?



Hmm, pie.

Just don't buy games from big publishers anymore. Go Indie. Indie devs bring you stuff like Hellblade for 30 bucks with no microtransactions whatsoever. You get great story-telling titles as well as arcade games and even multiplayer stuff. Screw AAA publishers, they have become way too greedy. Punish them with your wallet, by not buying their games. It's the only language they understand.



Official member of VGC's Nintendo family, approved by the one and only RolStoppable. I feel honored.

monocle_layton said:
Xbox's expectation of either being a $20 indie or $60 mega project is ridiculous. No one cares about 4k resolution if they have less than 4 games to play

Buttttt it have all the Multiplats in better resolution than PS4, and even though I have a dual Titan PC, I'll buy X1X for no exclusives because of reasons.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."