Forums - Gaming Discussion - Open world games; Are big worlds really better?

Pick one

BIG WORLDS 38 41.30%
 
small worlds 54 58.70%
 
Total:92

The thing is that open world games are more unpredictive. When done right it gives you the feeling of freedom, even tho in some games might be an illusion.

Like for example, in a car chase on GTA you could by mistake go trough a stairs and jump on the train track getting faster to the target car, which will give you a feeling that you gamed the game, until you realize the train is coming you way and you explode.
On a linear game, the train possibility would be either scripted or not exist.

Not only that, on a RPG like witcher, while doing a mission you could find someone that see you killing something you shouldn't and the consequences of that could be that the game breaks or gets harder.

Bugs on open world games, also heightens the feeling of freedom, cause your choice of how to do something could create a script bug, that while may be bad game wise, will heighten the feeling of freedom, since was unpredictive and even broke a script.

So a open world game is all about freedom, and that feeling is so powerful that "goat simulator" bets all its gameplay on this feeling alone.



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I have always liked the bigger games more then the smaller ones.

I have spent more time on Fallout 4 then Fallout NV or Skyrim.
Far Cry 4> the rest
DA inquisition> DA2
AC2> AC, AC:BF>3

Etc. etc. etc.
I remember back in PS1 era my favorite games Digimon World, Spyro, Darkstone, FFVIII felt much more open and bigger then most games at the time.



Oblivion never forget hitting this women in her house, go outside hit her again kill her knock her down steep cliff then rob her house of plates and bowls and then chuck them down the cliff too, an unforgettable memory!



it depends on density, rather than size. you can have huge open worlds with nothing to do, and boring missions. but some games have smaller worlds with interesting dynamics, and things to do. interesting quests. getting too small can be boring, but also being too big and repetitive is also a drag



bananaking21 said:
it depends on density, rather than size. you can have huge open worlds with nothing to do, and boring missions. but some games have smaller worlds with interesting dynamics, and things to do. interesting quests. getting too small can be boring, but also being too big and repetitive is also a drag

Not always, as well.
Shadow of the Colossus has a relatively big world for a PS2 open world game, and it's basically empty all over, the result? The best possible.
It has to do with the scope of the game itself, with the presentation, with how it's supposed to deliver.



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Bloodborne feels like the right size