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Forums - Sony - It's official: PS4 wins E3. Megaton announcement!

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Surgeon Simulator Coming to PS4

 + Posted by Poppy Byron on Jun 10, 2014 // Community Manager

When we first heard that the new generation consoles were arriving, we were super excited about the possibility that the game — OUR game — could be one of the titles available for PS4 owners to enjoy.

There was one problem, though: how on Earth were we going to get the infamous controls to work on DualShock4?

Would the game look good on a next-gen console in a living room?

Would it still be funny? Would Bob be as dashingly handsome on a big screen?

So many questions… we had to try. It turned out that creating a control scheme for Nigel’s arm on PS4 was one of the most enjoyable parts of the process.

The first and most obvious step to take was to map hand movement and hand rotation to the left and right thumb sticks, as this is what players tend to expect on a console game. The finger controls were less obvious. We had a lot of ideas which turned out to be a bit too clumsy even for Surgeon Simulator. In the end we decided to lose the one-button-per-finger design used on the PC and instead condense it down into just two of the shoulder buttons.

The most exciting part was when we started using the six-axis motion sensors to control the orientation of the hand. Our playtesters were pleasantly surprised by how good this felt. It’s quite an alien feeling at first but it gives a lot of agility to the hand, so people tended to prefer it over the stick control once they got a feel for it. We were able to sharpen up the responsiveness by feeding in a bit of the raw gyro acceleration values, by which point we decided the motion sensors should be the default control mechanism for hand rotation for Surgeon Simulator on PS4.

We genuinely believe that this version of the game is even funnier that earlier versions of Surgeon Simulator. Something about seeing vital organs flying around a bigger screen while you relax on the sofa really strikes us as hilarious — having your whole body involved with it really adds to the physical comedy of the game.

SHAREfactory makes it even easier for players to share their failed surgeries with the world. We can’t wait to see what you create!

Remember, Nigel… Bob is waiting. He’s counting on you to save his life.

---

gg xboners and nintenbros



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Morpheus pls



Sorry, the Trauma Center games on Wii have this beat by a mile!



I predict NX launches in 2017 - not 2016

a lot of wii games coming to ps4



Tsubasa Ozora

Keiner kann ihn bremsen, keiner macht ihm was vor. Immer der richtige Schuss, immer zur richtigen Zeit. Superfussball, Fairer Fussball. Er ist unser Torschützenkönig und Held.

If the the best game on the show is an indie game made by a tiny little studio that got flooded recently, Sony cannot win the show. No Man's Sky and Far Cry 4 trailers were the best games of E3 so far but both are multi plattform titles coming to other systems as well.



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etking said:
If the the best game on the show is an indie game made by a tiny little studio that got flooded recently, Sony cannot win the show. No Man's Sky and Far Cry 4 trailers were the best games of E3 so far but both are multi plattform titles coming to other systems as well.

Well, since Sony DID win, I guess that makes you wrong. Oh, snap!



I'm disappointed. The awkward keyboard controls were the core of Surgeon Simulator.



mysteryman said:
I'm disappointed. The awkward keyboard controls were the core of Surgeon Simulator.

I'm curious to see how that works out. Octodad seemed rather well received on PS4, so there's hope.



Wow, I can see the power of 1.8 tflops in every single pixel, amazing!




So far, I have to disagree about Sony winning. A lot of the games they announced were either indie titles, multiplats or games we've already knew about (The Order 1886). LBP3 was a nice surprise, but it certainly didn't steal the show.

Then they started talking about non-games which made the presentation boring. On top of that, the audience of journalists (not real gamers mind you) cheered at EVERY single thing. Even indie games that had to clear understanding of how to play them - they cheered.