Whether it's Square Enix for Final Fantasy Type-0 and Dragon Quest7, Sega with Yakuza 5, Namco Bandai with the Tales of games on the Vita, and many others, there are a lot of Japanese games that us in the west want and have consistently been begging for releases. Western games are frequently localized for Japan releases, but it's rare now days for the other way around.
Kickstarter shows up years ago and people are using it to fund development costs, what's the matter with Japanese publishers not using Kickstarter as a medium for localizations? If say Square Enix wants atleast $40 per copy, then allow $1 minimum to donate, but $40 or higher to receive the game, maybe have a specific amount of collector's editions if people pay more. It'd take them no more than an hour since all they'd have to do is use images and videos of the Japanese game as it's already developed. Put how much money they want as a minimum to fund the game, and everything they've sold to the consumer will cut out third parties like Walmart, Target, Gamestop, etc, so they'll get more money for that initial shipment.
I don't know why they haven't did this yet as there's really nothing to lose by doing so, and games that do get funded will be profit for the company, and then more profit once they produce it for retail and digital to gain sales from the users who didn't donate to the Kickstarter campaign.