Could top the orginal's 4 million
But dam only 460,000 concurrent users
*Remembers when WoW had +12 million subscribers, still has 7.7 today*
Could top the orginal's 4 million
But dam only 460,000 concurrent users
*Remembers when WoW had +12 million subscribers, still has 7.7 today*
BasilZero said:
But the B2P method seems to be working fine as long as the servers dont cost them too much of course. |
Why do you think there is so few HL content ?
The less duration, the more benefit per sale
BasilZero said:
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Half life 3 confirmed !
HL = High Level (and hells, the currency in disgaea series)
Lineage 1 still is the biggest money maker of NCSoft since its release, in 1998. It made 84 billion KRW(korean currency) in 2Q13, 28% bigger than 1Q13(66 billion KRW).
GW2 lost 20% in second quarter, making 28 billion KRW in 2Q13, while in 1Q13 made 36 bi KRW. Yes, Lineage 1, Aion, Blade & Soul, Lineage 2 are P2P in eatern market while GW2 relies in cash shop, but box sales have decreased.
GW2 and Blade & Soul still need to be launched in China, so their sales can grow again.
BasilZero said:
Future updates increase level caps, unlock more dungeons, items, upgrades, etc. |
I'm not a big MMO player, but from what I know, the real stuff starts there. Hardcore version of the dungeons, 40 people raids, stuffing, levelling new characters, HL PVP, etc.
Updates are there to relaunch the interest in one game, if people come back frequently on one game they are most likely to spend more money in it and buy the sequels.
So they need hardcore paying players to stay, and people not paying in game content to go away. I don't really know how they achieve that.
On the other side, they need people to be satisfied enough in GW2 to buy GW3 too.
_crazy_man_ said: Could top the orginal's 4 million But dam only 460,000 concurrent users *Remembers when WoW had +12 million subscribers, still has 7.7 today* |
Concurrent users mean people playing the game at the same point in time. It's not the same as amount of subscribers.
Boutros said:
Concurrent users mean people playing the game at the same point in time. It's not the same as amount of subscribers. |
Yes, but in GW2's case, hardly anyone plays anymore.
Boutros said:
Concurrent users mean people playing the game at the same point in time. It's not the same as amount of subscribers |
Since subsribers are paying monthly, I would think they are concurrent, why would you be paying and not playing?
_crazy_man_ said:
Since subsribers are paying monthly, I would think they are concurrent, why would you be paying and not playing?
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Concurrent is the amount of players playing the game as we speak right now. Like there were 1 million people playing WoW at the same in China just after the recent expansion came out.
So honestly it doesn't mean much lol
Guild Wars II doesn't have a subsciption fee and so they can't really give us that number.
_crazy_man_ said:
Since subsribers are paying monthly, I would think they are concurrent, why would you be paying and not playing?
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Not every subscriber plays the game at the same time. I know many people despite paying for WoW, hadn't touched it in months.