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Forums - PC Discussion - Guild Wars II sales climb to 3.5 million

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On game's first anniversary, ArenaNet reveals new sales milestone; peak concurrent player figure reaches 460,000 people.


Guild Wars II has now sold over 3.5 million copies, developer ArenaNet announced today on the game's first anniversary of release in August 2012.

The game also reached a milestone of over 460,000 peak concurrent users during the year, though it's not clear when this figure was achieved or what player levels are today.

Studio president Mike O'Brien said the fantasy MMO sold "far beyond our expectations" and recalled that sales were at one point shut down to avoid overwhelming the game's servers.

Guild Wars II is the fastest-selling Western MMO ever, according to data from research company DFC Intelligence. The game's playerbase is expected to grow substantially when it is released in China.

O'Brien penned a blog post speaking to achievements made and struggles endured during the year. He said creating Guild Wars II was an "enormous undertaking" of two hundred developers working for five years to bring the game to market.

Now the company's focus is keeping Guild Wars II a vibrant and compelling place to visit.

"The real challenge is in evolving the world over time," O'Brien said. "And I think the real mark of a success of an online world is how that world grows and evolves, and the extent to which players can take the world and make it their own."

O'Brien said he is very proud of the company's ability to release new content for Guild Wars II on a regular basis. In the game's first eight months, ArenaNet shipped eight major releases; and in the following four months, the studio released eight more substantial releases, he said.

"We're releasing new content every two weeks. Think about the power of that," O'Brien said. "We're now updating Guild Wars II about five times as often as the typical MMO."

Check out O'Brien's full blog post for more on Guild Wars II.

Source: http://www.gamespot.com/news/guild-wars-ii-sales-climb-to-35-million-6413775



    

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Could top the orginal's 4 million

But dam only 460,000 concurrent users

*Remembers when WoW had +12 million subscribers, still has 7.7 today*



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_crazy_man_ said:
Could top the orginal's 4 million

But dam only 460,000 concurrent users

*Remembers when WoW had +12 million subscribers, still has 7.7 today*


Yep MMOs arent that huge anymore.

But the B2P method seems to be working fine as long as the servers dont cost them too much of course.



    

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BasilZero said:
_crazy_man_ said:
Could top the orginal's 4 million

But dam only 460,000 concurrent users

*Remembers when WoW had +12 million subscribers, still has 7.7 today*


Yep MMOs arent that huge anymore.

But the B2P method seems to be working fine as long as the servers dont cost them too much of course.


MMos are bigger than they were, it's just that there's a lot of free MMOs that are hugely popular



BasilZero said:

But the B2P method seems to be working fine as long as the servers dont cost them too much of course.


Why do you think there is so few HL content ?

The less duration, the more benefit per sale



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pezus said:
BasilZero said:
_crazy_man_ said:
Could top the orginal's 4 million

But dam only 460,000 concurrent users

*Remembers when WoW had +12 million subscribers, still has 7.7 today*


Yep MMOs arent that huge anymore.

But the B2P method seems to be working fine as long as the servers dont cost them too much of course.


MMos are bigger than they were, it's just that there's a lot of free MMOs that are hugely popular


What I meant to say was popular with one brand over the other kinda like WoW (although WoW still has that touch to it).

They are pretty evenly (somewhat) spread apart with the ones that came out recently. WoW's numbers are gonna get smaller though with the more different types of MMOs coming out.



    

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RenCutypoison said:
BasilZero said:

But the B2P method seems to be working fine as long as the servers dont cost them too much of course.


Why do you think there is so few HL content ?

The less duration, the more benefit per sale


HL....Half life :O?



    

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BasilZero said:
RenCutypoison said:
BasilZero said:

But the B2P method seems to be working fine as long as the servers dont cost them too much of course.


Why do you think there is so few HL content ?

The less duration, the more benefit per sale


HL....Half life :O?

Half life 3 confirmed !

 

HL = High Level (and hells, the currency in disgaea series)



RenCutypoison said:

Half life 3 confirmed !

 

HL = High Level (and hells, the currency in disgaea series)


Well arent all MMOs like that? xD

Future updates increase level caps, unlock more dungeons, items, upgrades, etc.



    

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Lineage 1 still is the biggest money maker of NCSoft since its release, in 1998. It made 84 billion KRW(korean currency) in 2Q13, 28% bigger than 1Q13(66 billion KRW).

GW2 lost 20% in second quarter, making 28 billion KRW in 2Q13, while in 1Q13 made 36 bi KRW. Yes, Lineage 1, Aion, Blade & Soul, Lineage 2 are P2P in eatern market while GW2 relies in cash shop, but box sales have decreased.

GW2 and Blade & Soul still need to be launched in China, so their sales can grow again.