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Forums - Gaming Discussion - Maybe mobile future isn´t so bad?

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If tablet will get console quality games, will you play with it?

Yes 6 20.69%
 
No 18 62.07%
 
Maybe 0 0%
 
If it would get good controls, yes 5 17.24%
 
Total:29

http://www.escapistmagazine.com/news/view/125680-EAs-Gibeau-Soon-Mobile-Graphics-Will-Rival-Current-Consoles

 

If this will be te case, will you play with the tablet?



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It don't matter how powerful it gets, i need buttons otherwise it remains inferior to consoles or handhelds



Xbox One, PS4 and Switch (+ Many Retro Consoles)

'When the people are being beaten with a stick, they are not much happier if it is called the people's stick'- Mikhail Bakunin

Prediction: Switch will sell better than Wii U Lifetime Sales by Jan 1st 2018

I "NID BOTONS"!



NO! Never! I hope the gaming industry never goes mobile only...



"I've Underestimated the Horse Power from Mario Kart 8, I'll Never Doubt the WiiU's Engine Again"

Mobile games are evolving rapidly. People seem to think that the lack of physical buttons makes mobile very inferior.
I've been playing on mobile for many years. I got used to not having actual buttons. I thought it was awesome. In many games, I could move the touch-screen buttons to wherever I wanted on the screen. There were many control scheme options in games. The touch screen gave developers a choice of how people played their game. It led to innovation.
Many games became very successful by deciding to stray away from on-screen buttons, and instead opting for something more fluid and natural. Two examples: Infinity Blade and Horn. These games turn iOS's supposed weakness into strength by creating an innovative experience.
The gyroscope/accelerometer in iDevices and other mobile platforms allows for



 Been away for a bit, but sneaking back in.

Gaming on: PS4, PC, 3DS. Got a Switch! Mainly to play Smash

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I only buy physical copies, so if it's digital only, then I wouldn't get it.



Mobile games are evolving rapidly. People seem to think that the lack of physical buttons makes mobile very inferior.
I've been playing on mobile for many years. I got used to not having actual buttons. I thought it was awesome. In many games, I could move the touch-screen buttons to wherever I wanted on the screen. There were many control scheme options in games. The touch screen gave developers a choice of how people played their game. It led to innovation.
Many games became very successful by deciding to stray away from on-screen buttons, and instead opting for something more fluid and natural. Two examples: Infinity Blade and Horn. These games turn iOS's supposed weakness into strength by creating an innovative experience.
The gyroscope/accelerometer in iDevices and other mobile platforms allows for a unique experience. Tilt to Live, Doodle Jump, Labrynth 2, and many racing games take advantage of the motion sensor to make for awesome games which hours can be poured into.

Tablets and smartphones already have console-quality games.



 Been away for a bit, but sneaking back in.

Gaming on: PS4, PC, 3DS. Got a Switch! Mainly to play Smash

mysticwolf said:
Mobile games are evolving rapidly. People seem to think that the lack of physical buttons makes mobile very inferior.
I've been playing on mobile for many years. I got used to not having actual buttons. I thought it was awesome. In many games, I could move the touch-screen buttons to wherever I wanted on the screen. There were many control scheme options in games. The touch screen gave developers a choice of how people played their game. It led to innovation.
Many games became very successful by deciding to stray away from on-screen buttons, and instead opting for something more fluid and natural. Two examples: Infinity Blade and Horn. These games turn iOS's supposed weakness into strength by creating an innovative experience.
The gyroscope/accelerometer in iDevices and other mobile platforms allows for a unique experience. Tilt to Live, Doodle Jump, Labrynth 2, and many racing games take advantage of the motion sensor to make for awesome games which hours can be poured into.

Tablets and smartphones already have console-quality games.

Touch screen only controls remain really awkward to me. It is also really unconfortable on the thumbs i found. There are many good games on iOS and Android but i somehow feel they would of been better if there were real controls. Like Infinity Blade you only had control of the fighting, it was practically on rails, which seems pretty backwards to me. And no matter how you look at it, consoles always have deeper and better expieriences than mobiles. Have you tried playing GTA 3 on a phone? It's so much harder to control the car and seems to crash after half an hour as the phone gets too hot. But despite all the problems, mobile gaming developers have done well to bring games over to what i see as a huge limitation when no buttons exist.

Also the 3DS and PS vita combine traditional buttons with touchscreen, camera (in some cases) and gyroscope for their games. And by combining them, allows for far better expieriences then previously possible. Alot of the 3DS and PS vita's games wouldn't been so good if they had no buttons. Games like Uncharted Golden Abyss and any Nintendo game wouldn't of been possible on mobile anyway. They just wouldn't of been as good in my view. 



Xbox One, PS4 and Switch (+ Many Retro Consoles)

'When the people are being beaten with a stick, they are not much happier if it is called the people's stick'- Mikhail Bakunin

Prediction: Switch will sell better than Wii U Lifetime Sales by Jan 1st 2018

I'm not even sure if mobile gaming really needs is buttons per se.

What it actually needs is a physical direction input ... a d-pad or perhaps given the compact nature of smartphones ... a trackball.

On-screen d-pads/joysticks just feel awkward and clumsy no matter what, but I can orient myself with pressing virtual buttons much easier.



I don't have a phone that can handle that sort of gaming however I know some people who do. I do feel however that no matter how good phones get it's all about development costs.

If graphics improve then the games become more demanding, instead of 2 or 3 people making a game and selling it for £1, it doesn't matter much to the user, they are only going to be playing it on the bus (or when socialising with friends in the sitting room when they are meant to be watching football :P). If suddenly there is an entire team, the costs will go up so they up the price to maximise profits. The more expensive the game the less likely someone is to buy it. Especially when there is a free or far cheaper fun game to play instead. The companies that make these expensive games go out of business and mobile gaming sticks with it's tried and tested simpler games with simple inputs.


We will ignore the fact that local multiplayer is essentially non-existant on a mobile device.



Hmm, pie.