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Forums - Gaming Discussion - Why Watch Dogs is really worth watching

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When Ubisoft unveiled Watch Dogs at its press conference a week ago, the company immediately won an army of acolytes to its techno-paranoid urban adventure. Visually, it’s a beautifully rendered game. More importantly, it offers opportunities to explore a modern urban environment in new ways.

It’s like GTA but with a dash of intellectual vim. Players don’t just wield guns to achieve their goals (although that is a part of the game), they also use secrets. The game is about manipulating technology to unlock information your enemies do not want made public. IGN’s Rich George recently explained why Watch Dogs is his favorite game at E3.

Creative director Jonathan Morin believes players will identify with this dynamic. “A lot of games will go and invite the player to just explore the environment. We're letting you explore human beings as well. Pierce [the game’s main character] looks at the people around him in a different way. Every person is not a robot following a sidewalk. It's a human being, you can tap into his life, you can find new side quests, stories. So it's pretty much an action-adventure game, that pushes the limit of what it means to walk into a living, breathing city.”

The game is rooted in the issues facing all of us today, as we give ourselves over to social networks, and as the organizations that we use - banks, government, employers, retailers - demand to know more and more about us. Morin says, "A lot of people have been asking us where Watch Dogs comes from, what's the concept? Well, it's typical beer discussions about Facebook and information and what's happening in the world. Human beings are always reacting to technology in different ways."

 

“Today there are new ways for people to express themselves publicly. Some people don't like that. It gets harder to govern a society when people have access to so much information. So we were talking about those things, and instead of talking about being a victim of that, we started to ask ourselves, wouldn't it be cool to be that guy? The guy who can tap into that information, and to reverse-engineer that conversation, and to make gameplay out of it. As soon as we tried it, it was pretty interesting."

Built at Ubisoft Montreal, Watch Dogs is an open-world game set in a fictional version of Chicago. It's about Aiden Pierce, a man shaped by violence, who's obsessed with revenge, and with surveillance technology.  Morin says, “He's going to be forced to take justice into his own hands and aggressively take control of an entire city. Expect to be able to control, aggressively, every infrastructure, every device, in fact, everything you can think of that's connected to a computer or connected to wi-fi that runs a city. You can control it.”

Players will be required to use their imagination to escape from difficult situations, not to merely select a pre-ordained set of procedures. He explains, "Pretty much everything you see that's an infrastructure element can be hacked. It's not one thing that's mission-based, it's something you can do at will, to escape cops or use in a mission or anything like that. You can control the El trains, you can tap into every device, whether it's a laptop, whether it's a cell phone, and a bunch of other surprises that will come in the future."

Speaking on IGN’s E3 Live show, Morin also talked about the game's online multiplayer plans. "It's correct that we have an online experience. If Aiden Pierce can control everything and watch everybody. It's logical that somebody else is capable of doing the same thing. So what would happen if anybody in single-player and multiplayer and somewhere in between were all watching each other and had an impact on each other? That's the kind of excitement that we want to build."

For Morin, the game is about turning the tables on powerful people. It's about using technology and information against people who are accustomed to getting their own way. "Aiden Pierce is not necessarily that kind of guy who goes in a room and punches a guy in the face until he talks. He's more the kind of guy who goes in the room, sits down at the table, looks the guy in the eye and says, ‘I'm going to slide an envelope in front of you, and if you don't do exactly as I say, I'm going to destroy your life’. It's a very powerful feeling, to say that you can tap into people's lives that way. Suddenly the most powerful man in Chicago can be scared of you, it can really have an impact on a corrupted system, and that, I think, is pretty interesting."

In Watch Dogs, all computers are connected via a surveillance system called ctOS. Morin says this system is more about the present, than the future.  “People think it is futuristic. Well, actually, if you look at Rio de Janeiro, for the Olympics, they're actually building a similar system in collaboration with IBM. So ctOS exists in its own way in real life. Everything the player will do is something that someone, somewhere, has demonstrated is possible currently. So we will want to stay at the edge of what's possible today. Because in the end, Watch Dogs is really about the impact on society of today's actual events."

 

One issue that's causing confusion is whether or not the game is current-gen or next-gen or both. Morin explains. "Well, the game is going to be coming out in more than one year for sure. We have an attitude where we're not shipping until it's done. As far as the platform goes, we're running on PC at the current E3. It's official for PS3 and 360. And since we don't have any ship dates, we're also hoping for any other platforms, multiple platforms, for the future.”

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Games like this have over-promised before. If the game is always, use tool X to get past specific situation Y, it will be repetitive and boring. The world needs to really react to what you do, and there needs to be more than one way to solve a problem, that even the developer didn't think of (and specifically script for).

Making the player feel awesome for coming up with a unique way to complete the mission should be the goal. Much like finding a shortcut in a platformer, or fighting off ten enemies at once in an action game makes one feel.

The trailer is not a good judge of this because they might be cherry picking a cool moment (and the game will have you do this exact thing like 20 times) or that might be the only possible way of doing the mission.



Wait, Rio de Janeiro is installing a sophisticated computer surveillance system for the Olympics?!

I demand to know why London isn't having the same... Britain is supposed to be the most fucked up nation regarding public privacy, we shouldn't lose that title it's the only thing we are good at.



Soleron said:

Games like this have over-promised before. If the game is always, use tool X to get past specific situation Y, it will be repetitive and boring. The world needs to really react to what you do, and there needs to be more than one way to solve a problem, that even the developer didn't think of (and specifically script for).

Making the player feel awesome for coming up with a unique way to complete the mission should be the goal. Much like finding a shortcut in a platformer, or fighting off ten enemies at once in an action game makes one feel.

The trailer is not a good judge of this because they might be cherry picking a cool moment (and the game will have you do this exact thing like 20 times) or that might be the only possible way of doing the mission.



My thoughts exactly. I suspect people are giving it too much redit simply because it's a new IP & it has good graphics.

doesn't ethomaz live in brazil and work for ibm? maybe i'm wrong i believe i read this anywhere half a year or so ago. so he is intalling the worlds end? (or something like that lol) noooo!



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TWRoO said:
Wait, Rio de Janeiro is installing a sophisticated computer surveillance system for the Olympics?!

I demand to know why London isn't having the same... Britain is supposed to be the most fucked up nation regarding public privacy, we shouldn't lose that title it's the only thing we are good at.

http://www.bbc.co.uk/news/technology-18404621 

We've moved on from mere surveillance.



Soleron said:
TWRoO said:
Wait, Rio de Janeiro is installing a sophisticated computer surveillance system for the Olympics?!

I demand to know why London isn't having the same... Britain is supposed to be the most fucked up nation regarding public privacy, we shouldn't lose that title it's the only thing we are good at.

http://www.bbc.co.uk/news/technology-18404621 

We've moved on from mere surveillance.

Woot Go UK!

On a slightly related note, has anyone come across this new bullshit about websites having to ask users about cookie use?



Well see im pretty hyped though.



Soleron said:

Games like this have over-promised before. If the game is always, use tool X to get past specific situation Y, it will be repetitive and boring. The world needs to really react to what you do, and there needs to be more than one way to solve a problem, that even the developer didn't think of (and specifically script for).

Making the player feel awesome for coming up with a unique way to complete the mission should be the goal. Much like finding a shortcut in a platformer, or fighting off ten enemies at once in an action game makes one feel.

The trailer is not a good judge of this because they might be cherry picking a cool moment (and the game will have you do this exact thing like 20 times) or that might be the only possible way of doing the mission.


Im gonna copy this post and paste it on Watch Dogs demo video on youtube and see what kind of reaction i get



Soleron said:

Games like this have over-promised before. If the game is always, use tool X to get past specific situation Y, it will be repetitive and boring. The world needs to really react to what you do, and there needs to be more than one way to solve a problem, that even the developer didn't think of (and specifically script for).

Making the player feel awesome for coming up with a unique way to complete the mission should be the goal. Much like finding a shortcut in a platformer, or fighting off ten enemies at once in an action game makes one feel.

The trailer is not a good judge of this because they might be cherry picking a cool moment (and the game will have you do this exact thing like 20 times) or that might be the only possible way of doing the mission.


agreed gta mixed with deus ex different possible approaches and assassin's creed ease of gameplay... could be nice... especially with realy differe level.... th percentage of agression bar is already a godd sign that you'll have different approach... by either avoiding confrontation taking them out early or just go gun blazing...