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Soleron said:

Games like this have over-promised before. If the game is always, use tool X to get past specific situation Y, it will be repetitive and boring. The world needs to really react to what you do, and there needs to be more than one way to solve a problem, that even the developer didn't think of (and specifically script for).

Making the player feel awesome for coming up with a unique way to complete the mission should be the goal. Much like finding a shortcut in a platformer, or fighting off ten enemies at once in an action game makes one feel.

The trailer is not a good judge of this because they might be cherry picking a cool moment (and the game will have you do this exact thing like 20 times) or that might be the only possible way of doing the mission.


Im gonna copy this post and paste it on Watch Dogs demo video on youtube and see what kind of reaction i get