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Forums - Nintendo - Nintendo tells developers not to share digital sales numbers

Joystiq

Richard Hill-Whittall is the owner and director of Icon Games Entertainment, and his company has released several games in the last year for various platforms, including WiiWare. He recently shared some sales numbers over on Gamasutra, but was asked by Nintendo to take the numbers for its platforms down. According to Hill-Whittall, Nintendodoesn't allow developers to share digital sales numbers for self-published WiiWare and downloadable DS titles.

That's an interesting tack to take, and Hill-Whittall argues that it hurts smaller developers who might need to make those sales numbers known in order to secure financing or plan out their business. He doesn't see it as surprising, however, because Nintendo doesn't allow developers to change their prices or offer demos or promotions either, which are all tactics that Microsoft, Sony, and other digital publishers have used to pick up lots of digital sales before.

Obviously, not everyone will want to share sales data, and Nintendo itself must see this data as valuable information to be protected. A restriction on sharing the data, says Hill-Whittall, could be fatal for a smaller developer like his, especially if they rely on Nintendo's platform alone.


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I'm sure if the figures suggested success Nintendo would be very keen for them to be shared.



I read the gamasutra article this was in. Personally I would be more ticked at Sony who as it sounds like didn't give them reimbursement for offering his title for free. (It's in the comments a person asked how many of the Sony's 140k units were the freebees offered because of the hack. He said a good percentage of the Block game was for free which his company took a huge hit because of that.)

And it's not like Nintendo is hiding the sales information from the developers of the game. Sony and Microsoft don't even give out digital sales.

And it no big surprise that Nintendo who has the strictest publishing standards is strict.



BlkPaladin said:
I read the gamasutra article this was in. Personally I would be more ticked at Sony who as it sounds like didn't give them reimbursement for offering his title for free. (It's in the comments a person asked how many of the Sony's 140k units were the freebees offered because of the hack. He said a good percentage of the Block game was for free which his company took a huge hit because.)

And it's not like Nintendo is hiding the sales information from the developers of the game. Sony and Microsoft don't even give out digital sales.

And it no big surprise that Nintendo who has the strictest publishing standards is strict.

Is this true as I highly doubt it?



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As I said it was in the comments the person who posted the story answered with that information. And it was my mistake it was for PS+ and not the hack.

 

 

"The vast majority of the Bashi units were free on PS+ - financially for us Bashi was a bit of a disaster, but we've kind of drawn a line under it and are making it free - including a new PC version to try and build up more followers.

The rest of the Minis were all paid units, some were included in promotions - but mostly these were all standard store purchases. All the WiiWare units were paid.

iOS mostly free - again we're trying to build up a user base there in advance of any future stuff we do. I think so far we've made about $500 on iOS."



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Whether you agree with them or not, from a business perspective there is a risk associated with letting people discount games too early or by too much ...

While I benefit from it as a consumer, the fact that reasonably new games are discounted to "fire sale" prices on steam does discourage me from paying full price for new games. Although I think that a low price/high margin business model is viable, the discounted games will hurt the sale of full priced games because many people (like me) will wait the 6 to 12 months to buy it at a discount.



Now, I could be wrong but I suspect that Nintendo doesn't want to publish sales data because that will influence sales in undesirable ways. It is not (exactly) the same thing, but I have noticed on the android tablet marketplace that many of the more useful/better apps I've found were (somewhat) difficult to find because the apps are ranked by popularity/sales. I could be wrong but I suspect that the average user will choose an app based on the first few pages of results and this means that popularity/high-sales increases sales.



BlkPaladin said:

As I said it was in the comments the person who posted the story answered with that information. And it was my mistake it was for PS+ and not the hack.

 

 

"The vast majority of the Bashi units were free on PS+ - financially for us Bashi was a bit of a disaster, but we've kind of drawn a line under it and are making it free - including a new PC version to try and build up more followers.

The rest of the Minis were all paid units, some were included in promotions - but mostly these were all standard store purchases. All the WiiWare units were paid.

iOS mostly free - again we're trying to build up a user base there in advance of any future stuff we do. I think so far we've made about $500 on iOS."

I look at it a different way, to me it sounds likes he's not saying it was a financial disaster because of being free on PS+, he's saying that the game was a disaster (financially) therefore it was made for free - including PS+, PC, and App Store.



"Financially for us Botchi was a disaster a bit of a disaster"

He meant it was a finacial disaster not the game was a disaster. And they just decided to keep it free.



Yea, I am going to call absolute bullcrap on that. There is absolutely no way Sony didn't give a single dollar to the developer for a game that was given out for free via Playstation Plus. Sony doesn't own these games, they are simply providing them on their service (which costs money to subscribe to).

I can guarantee that every single game provided on Playstation Plus had a contract signed associated with it. This contract would have payment details such as a per unit price or a lump sum that would be required in order to provide the game for free via Playstation Plus.

Also, after re-reading what was stated by the person, he never said they didn't get any money. He said a vast majority were free on Playstation Plus, and that Bashi was a financial disaster. For something to be offered for free doesn't mean they aren't still receiving some money from Sony (even if it is a lump sum of $25,000 (completely random number)).

It may have been a financial disaster, I just don't believe for a second that not a single dollar exchanged hands in order for Bashi to be a free game via Playstation Plus.



Money can't buy happiness. Just video games, which make me happy.

Why don't Nintendo off trials/demos? 0_O