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Forums - Sony Discussion - What's the Deal with Complaints about Uncharted 3 shooting?

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I heard some mutterings about it just after release. Stupid website I pre-orered off didn;t deliver for a WEEK after release, so I was seeing a bit of the complaints without getting a chance to play.

So I've played through on Hard. I don't have mad skillz at shooting in games. I didn't die all that often in straight gunfights. I had a hit rate of about 35% and my max head shots in a row was 10, and that was without actually trying to get head shots in a row. In UC:DF and UC2 I had to deliberately replay a chapter (on an easier setting to give me more time to line up the shot without being killed) for the express purpose of getting my 5 headshots in a row trophy. Un UC:DF I even "cheated" by getting my head shots with super-slow-mo turned on. So I was thinking to myself where are these complaints of broken aiming mechanics coming from? In UC3 I did it without even trying.

But it's bee pretty quitet, until I see this http://www.computerandvideogames.com/327016/features/uncharted-3-is-naughty-dogs-shooting-fix-too-little-too-late/

Seriously?

I was able to get headshots while swimming in the water and while on the MF'ing boat while it was rocking all to hell. I just can't tell the difference between UC2 and 3 shooting. And if headshots (being supposedly more difficult to get) is a metric to measure ease of shooting mechanics, it would seem Uncharted 3 is easier.

So have I been misinterpretting the complaints, and people are actually complaining that it's too easy? I really can't see how people think it's broken.



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Well up down, left right wasn't a problem but going diagonal felt a bit sluggish and strange.. I adapted within the hour not to shoot diagonal but rather go right then up and shoot..not a huge problem but still it felt a bit off



 

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I don't know why, but I had about 47%-49% shot accuracy in Uncharted 1 & 2 and now I have 36% in Uncharted 3....Guess it's more realistic...I don't mind though.



Game of the year 2017 so far:

5. Resident Evil VII
4. Mario Kart 8 Deluxe
3. Uncharted: The Lost Legacy
2. Horizon Zero Dawn
1. Super Mario Odyssey

it's different! so it must be bad/off/broken/horrible/unplayable



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I didn't have a problem of aiming at all, my first playthough was on hard and I also beat it on crushing.



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It's too loose. Compared to the Wii and the 360, the PS3 has the loosest analog sticks in the business. Maybe some of the older games had some sort of auto-assist turned on or something but, of all of the PS3 games I've played (and possibly all of the PS2/PS1 games), this game is the hardest to put on target. It's not a game breaker and you get used to it, though.

My only problem was the part where you had to snipe some bad guys before they sniped you. You only had a few seconds to get on target from behind cover, fire a shot, and hide again. I've been using analog since the beginning (N64/PS1) and I know I don't suck but I kept getting shot or missing my target.

My theory: A lot of games let you use aim-assist in the single player game but turn such assists off during the multi-player. I think U3's developers just use the same aiming mode during both (auto-aim turned off).



The only time i noticed a difference was while aiming and trying to follow targets, thats seemed a bit slower, BUT other than that it was no different to any of the other uncharteds



I didn't really notice at all, though I did die a lot during the game, but that was due to my uselessness