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Forums - Sales - Famitsu: 2009 WorldWide Games Revenue

Copied shamelessly from Neogaf:

http://www.enterbrain.co.jp/up_files/bulletin/release100520.pdf

The 2009 worldwide game contents market declined 6.7% year-on-year to 3,668.6 billion yen. This is the first annual drop since Enterbrain's global report began in 2004. The shrinking market was primarily caused by sluggish consumption in Europe and North America, which fell 8.3% and 6.4% respectively. Japan's online, mobile, SNS and video game software markets experienced a total year-on-year growth of 6.4% to 564.7 billion yen. China's online game market overtakes Japan's video game software market for the first time, while India's market more than tripled the previous year.


2009 Worldwide Game Contents Market by Region [millions of yen]

Code:
| Region | Value | YOY |
-------------------------------------------
| North America | 1,318,900 | -6.4% |
| Europe | 1,116,300 | -8.3% |
| Japan | 564,700 | +6.4% |
| China | 332,800 | |
| South Korea | 323,900 | |
| India | 12,000 | |
-------------------------------------------
| Worldwide | 3,668,600 | -6.7% |

North America (US and Canada) includes video game software, online, mobile and PC games.
Europe (UK, France, Germany, Scandinavia, Benelux, Italy and Spain) includes video game software, online, mobile and PC games.
Japan includes video game software, online, mobile and SNS games.
China includes online games.
South Korea includes video game software, online, internet cafe, mobile, arcade and PC games.
India includes video game software and online games.

 

Let's do this:

3,668,600 Million Yen = $41 Billion

The PC Gaming Revenue in 2009 was $13.1 Billion

The Mobile Gaming Revenue in 2009 was $4.7 Billion

That leaves $23.2 Billion for Console+Handheld Revenues



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And this is not even a complete list if true My god the video game market became sucha massive business :-O



Vote the Mayor for Mayor!

Wow at China and South Korea. (I would guess a big chunk of their revenue is Starcraft/WoW)



3.6 million yen = $41 billion??



Gilgamesh said:

3.6 million yen = $41 billion??

3,668,600,000,000 Yen = $41 Billion



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TWRoO said:
Wow at China and South Korea. (I would guess a big chunk of their revenue is Starcraft/WoW)

That's certainly a big chunk of it, though there's also a booming Korean game industry catering to the local market. 



I'm a mod, come to me if there's mod'n to do. 

Chrizum is the best thing to happen to the internet, Period.

Serves me right for challenging his sales predictions!

Bet with dsisister44: Red Steel 2 will sell 1 million within it's first 365 days of sales.

Gilgamesh said:

3.6 million yen = $41 billion??

Haha

Shio already pointed it out though.

Not three point six million yen
3,668,600 million yen ... 3,668,600,000,000 :)



asia saw a huge growth, I wonder why if the rest of the world saw big drops



China and India will become bigger market than US and Japan in future.



NSS7 said:
China and India will become bigger market than US and Japan in future.

China has amazing potential, and sooner or later they wll be the biggest market (will take a long time though).