- A 35 year old male gamer
- United States
- Joined on April 14th 2008, last online 1 minute ago.
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Did the Direct add to your backlog, or was it short on games you want to play? :)
it seems you've returned... as well as comment on my nearly year-old post! hahaha.
Hey man! Glad to see you online again!
Don't just login, come and post! If the forums are too scary, my wall is a safe place!
I got a Wii U as an early Christmas present. Now I need some friends. What is a good way to find you?
Weird, I can't respond to you on my wall. Anyhow, I just saw something that appears less often than Halley's Comet.
spurgeonryan posted something on Linkzmax's wall:
Time to come back and show us if you still got what it takes to handle theprof. Game starting soon.
Why is there no Fire Emblem Fates castle data of yours? You still have the same 3DS, right?
I guess I'll have to put eight Ultrafauna Slayer XX on my skell to beat the beast. I'll have to be able to do it in two shots because my skell doesn't survive long enough to do anything else.
So today I tried the Telethia again. Did around 3m damage with the opening shot (still missing Ultrafauna Slayer from the setup you suggested), but that's only a quarter of its health. Afterwards I am screwed because I have no other good weapons on the skell. The Zenit Cannon takes up only two slots, so that leaves another six. What should I go with?
I put the Zenith Cannon on the Amducias that I already had, added three Weapon Attack Up XX, Negate Physical Reflect, two Above Attack Up and I think that's it. Went to the Telethia to see how it works and did 0 opening damage. That sucked.
At least I've completed the on-foot build. Couldn't be bothered to make a fifth Potential Up, so I added a Max SP Up X that I found somewhere, because having over 4k SP isn't bad. I defeated Dadaan (a level 77 Prone) within 15 seconds, so I think the build is good enough. And yes, all the Melee Attack Up augments are good because I am using three red arts in addition to Blossom Dance. All of them are multihit, so I managed to drive up the Overdrive counter over 50, even though I don't even know what I am doing. I just activate arts one after another.
And you really beat all tyrants? I've come across a headless Millesaurus in Oblivia. I looked up his stats and the thing has 100 million HP.
Which augments should I prioritize in Xenoblade CX if I want to become super powerful on foot? Potential Up seems to be a must, but what about a good way to gain TP fast in order to use more skills that depend on potential?
Are you looking forward to Fire Emblem Fates? Will you buy all three paths?
I've played a little with Grimoire Recycle and realized that there's no benefit in going slowly. A level 1 stone is worth 1 point, a level 2 stone is worth 3 points etc.
13 level 1 stones result in a level 4 stone and the increments to higher levels grow, so that's why you won't get much for 100 level 1 stones. But it doesn't mean that, say, three batches of level 1 stones that result in level 4 stones are preferable to spending enough level 1 stones for a level 5 stone. The worth of each stone remains the same, so the only thing worth paying attention to is the needle on the scale to make it hit the next level exactly, because otherwise you are wasting a bunch of points.
At least that's how it looks to me. Put one level 4 stone on the scale and you instantly reach exactly level 4. There's no gain in value in comparison with 13 level 1 stones that give you one level 4 stone. But you can lose out on points if the storage for grimoire stones is exhausted, so at some point you have to start recycling stones by amounts of 50+.
What's the best way to deal with useless grimoire stones? Select 100+ of them on that scale option?