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Regarding the orginal topic of the thread my main concern for S2 was that the minute RT and Virtual Geometry came into the mix that there would not be enough head room to get those features working on S2 versions but it seems that the hardware is quite efficient at RT and engines are making great strides to become more efficient with lighter weight versions of these tools aanyway.

Lastly I underestimated the RAM advantage over Series S. My original statement on the Switch 2 is that it would be somewhere between a PS4 and Series S, but closer to the PS4. It depends what you prioritise in terms of graphic features versus performance but taking into account SSD speed/texture loading etc and general playability I think its safe to say it's closer to Series S than PS4. So it bested my expectations. Although  some part of that is down to Series S getting pretty poor ports