By using this site, you agree to our Privacy Policy and our Terms of Use. Close
sc94597 said:

Right now it is a real pain to use coding agents to help code in most game engines, especially Unreal Engine. Once that changes (which it almost certainly will, sooner rather than later, especially because Epic wants to retain its near-monopoly) what you say here will most likely be true. Ironically, Godot has the best AI agent support currently, which isn't surprising given that its main scripting language is Python-like and you don't have to deal with header files. 

It also helps that Godot is open source, which means that all the big models had the whole Godot engine source code in their training data.



3DS-FC: 4511-1768-7903 (Mii-Name: Mnementh), Nintendo-Network-ID: Mnementh, Switch: SW-7706-3819-9381 (Mnementh)

my greatest games: 2017, 2018, 2019, 2020, 2021, 2022, 2023, 2024, 2025 

10 years greatest game event!

bets: [GTA6]