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VAMatt said:

100% of video games, other than a tiny few (likely indy) games that decide to make "no AI" a specific selling point, will be (and already are) utilizing generative AI in development. Every single one.

Right now it is a real pain to use coding agents to help code in most game engines, especially Unreal Engine. Once that changes (which it almost certainly will, sooner rather than later, especially because Epic wants to retain its near-monopoly) what you say here will most likely be true. Ironically, Godot has the best AI agent support currently, which isn't surprising given that its main scripting language is Python-like and you don't have to deal with header files. 

As a Machine Learning Engineer I use coding agents daily. It's very rare that I manually write code on the job anymore, and instead most of my work is at the top-level design (designing business-relevant semantic models, hyper-parameter optimization, data engineering tasks, building optimization simulations, feature engineering, designing reports for results with Streamlit, Dash, or PowerBI, etc.) I am working on a personal project in UE5 though (not a game, but an explorable world.) Trying to use coding agents with UE5, requires a lot of setup that isn't really worth it, and you're mostly limited to C++, with most developers using blueprints/the node-based GUI instead of C++ from what I gather. 

As for the use of AI for asset generation, I think that is still hard to do well beyond placeholder assets and concept art. Image generator models are still very much a slot machine in their output. I think that will change once we get more physically-constrained world models, but those are still emerging.

So I wouldn't be surprised if many game companies only use AI in very minor ways currently, given the current state of things. But that is almost certainly going to change, very soon. 

Edit: Ah, just looked it up. Looks like "very soon" is literally today. 

Last edited by sc94597 - on 17 June 2026