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angrypoolman said:
burninmylight said:

Kid Icarus: Uprising was brought up earlier in the thread; that game is a great example, and people have been thirsty for a sequel to it.

People need to realize its not always the sales that could prevent a game from coming out, but sometimes the creator just flat out doesnt want to make another unless they feel like it. Lol. I think that is a simple explanation why we havent seen much of some of these franchises, because they could easily make a buck on them. Isnt this what miyamoto said about star fox forever? That he didnt have any new ideas for it? Simple explanation for a lot of what we are seeing. 

Reminds me of when forum dwellers were shaking pitchforks at Nintendo over Retro making DKC: Tropical Freeze instead of going back to Metroid Prime, but Retro was bleeding talent while making the MP trilogy because the team was getting tired of churning out Metroid Primes and wanted to do something else.

curl-6 said:
burninmylight said:

Kid Icarus: Uprising was brought up earlier in the thread; that game is a great example, and people have been thirsty for a sequel to it.

To be fair, games were much, much cheaper to make back on the 3DS so reviving a dead IP like that was easier to justify.

On Switch 2, even a game like an all new Starfox requires a significant budget, so I can see why Nintendo would want to check the audience's pulse before going all in on a new game.

Don't get me wrong of course, I would much prefer a new game myself, just theorising as to Nintendo's strategy here.

This is why I'm a proponent of slowing down the power and graphics arms race and having longer console cycles. I've been saying since the PS360 days that the modern gaming industry won't be sustainable because budgets and development time just keep getting bigger and bigger. Nintendo has been trying to stave it off as much as possible, but even it can't hold out forever.

One benefit that I hoped for with the Switch was that with all of Nintendo's games being pipelined to a single console or console succession instead of two, this would lead to a greater variety of games and revival of dormant IPs for the need to have an diverse library. Because there's no need to have a Mario Kart DS/Mario Kart Wii or SSB 3DS/SSB Wii U, it would allow those teams more room to work on other things and Nintendo would see the need to have a greater range of experiences. Hopefully, this is the case.