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firebush03 said:
DekutheEvilClown said:

I think some people are not really grasping the likely sales trajectory of Astro Bot. There are some helpful comparisons though. Crash bandicoot N.Sane Trilogy sold 2.5m copies in its first 3 months, and broke 20m lifetime. It takes Two sold 1m in its first month. It’s now sold 30m+.

Astro Bot has not been as heavily discounted but it’s already shown strong legs. It will likely break 10m. The fact that it’s never been discounted on PSN beyond 25% probably suggests it’s sales have been strong.

To add to Kyuu’s point: Third-party sales were certainly a big contributor to the milestones of Crash, Spyro, and ITT. If I were to guess, Switch 1 is probably the platform where Crash did the best being that this is where most of the platformers crowd is at.

Crash Sold half of its units before it touched Switched. Same with Spyro. Sonic Frontier sold more on playstation than on Switch during 2022. it's possible Switch caught up LT. Generations x Shadow looked closer to 50/50 at launch.

Lego games frequently sell better on playstation than Switch too. 

Both Switch and PlayStation have strong platformer audience and I think there is lots of cross ownership which means platform preference sometimes comes down to execution/scale or IP. Similar to JRPGs where HD2D will favour Switch because well it translates to handheld play but AAA affair do better on playstation.