By using this site, you agree to our Privacy Policy and our Terms of Use. Close
curl-6 said:

Porting is much easier now on Switch 2, true, but there wasn't anything stopping Capcom from say just enlisting a studio like Saber or Virtuos to do it for them as so many other publishers did on Switch 1.

If something like Doom or Wolfenstein did well enough on Switch to justify continued support, I'm sure Resident Evil could have been profitable.

It's all water under the bridge at this point of course.

There is x amount of these porting studios though, I don't think its always simple when taking into account specific timing, resource availability etc. Arguably there are teams who put more resources aside to get current gen ports over but technically what capcom done with Monster Hunter Rise is worth much more than most late ports and Capcom has overall more Switch 1 content than most third party developers/publishers. Even the effort to port the backlogue of RE games is something a lot of devs didn't bother with.

Of course having a port of RE7 would have been brilliant and the icing on the cake, but calling their support half-assed feels ignorant of the actual forces at play including technological and maintaining the experiences/expectation they actually created with their PS4/PC games. But as you said, water under the bridge.