Otter said:
Porting is rarely about being possible or not, more a case of how much investment vs level of return + sacrifice on the OG experience/vision. The big investment required is why you had whole external development studios porting experiences like Doom to Switch 1 or Saber Interactive porting Witcher 3, versus Capcom managing RE9 to S2 internally, late in development and still having it arrive alongside their original release target with a comparable experience. |
Porting is much easier now on Switch 2, true, but there wasn't anything stopping Capcom from say just enlisting a studio like Saber or Virtuos to do it for them as so many other publishers did on Switch 1.
If something like Doom or Wolfenstein did well enough on Switch to justify continued support, I'm sure Resident Evil could have been profitable.
It's all water under the bridge at this point of course.








