Chrkeller said:
Could be memory bandwidth as well. Either way, we have swayed from the original bump. The bump was someone claiming drive speeds have a significant impact on game performance, that isn't true. Drive speeds reduce loading and are faster at data transfer. Very limited impact to actual game performance. A few PC games have optional ultra texture packs where drive speed can start having a marginal impact, but those packs aren't on consoles, certainly not the S2. Side note, the drives I put in my rig are 12,400 mb/s. I have tossed a 600 mb/s bulk storage drive as well. I can play games from either drive. Outside loading and Rift... there is no difference. |
I still think a CPU bottleneck rather than bandwidth would be more likely when talking about NPC counts as the main demands there are skinning, animation, routines, etc. Same reason we see similar NPC and traffic density in Cyberpunk between Switch 2 and PS4 despite elements like data streaming, textures, etc being much better on Switch 2.
Yeah I'm no expert so I honestly have no idea whether faster I/O has any bearing on in-game performance, but I would theorise there's probably some degree of performance boost gained from the FDE, since it offloads decompression duties from the CPU.








