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curl-6 said:

In a game built for the much slower I/O speeds of the PS4, I find it highly unlilkely that data streaming would be a bottleneck on Switch 2.
NPC counts are typically a CPU issue, and given we know Switch 2 is only slight better than PS4 in the CPU department I would bet that's the limiting factor.

Could be memory bandwidth as well.

Either way, we have swayed from the original bump.

The bump was someone claiming drive speeds have a significant impact on game performance, that isn't true.  Drive speeds reduce loading and are faster at data transfer.  Very limited impact to actual game performance.  

A few PC games have optional ultra texture packs where drive speed can start having a marginal impact, but those packs aren't on consoles, certainly not the S2.

Side note, the drives I put in my rig are 12,400 mb/s.  I have tossed a 600 mb/s bulk storage drive as well.  I can play games from either drive.  Outside loading and Rift...  there is no difference.

Edit

The other point was the ps4 supports external at 600 mb/s which is faster than S2 game carts...

Last edited by Chrkeller - 1 day ago

rtx 4090, 32 gb ram, i7-13700k

Switch 2