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KLXVER said:
Farsala said:

If people doubt certain games could get 50% digital ratio or better, this is the perfect example of digital taking over Japan. Pokopia is a more casual/pokemon game, and casual/pokemon games have proven to have weaker digital ratios. Despite that it hit at least 46% ratio. I could see more popular digital games hitting 66% or better. The supply constrain issues brought up by everyone will only continue to happen to pretty much all games in Japan, unless it is a bomba.

100% of Pokiopia sales are digital. Some just come with some plastic. This is not a good example at all. Wait until Pokemon Wind/Waves. If that is fully on cart and 50% are still digital, then we can talk about the rise of digital.

More case studies are important I agree... but I think people also need to get realistic with the gamecard key thing. Most don't care. If they did, would the game have sold out of physical copies  (500k) and nearly matched ZA which came on a proper catridge? I doubt it. It seems more likely that people are very fickle and even with physical preference, they are happy to buy digital when its more convenient then waiting a few days for restock at their local store.

I think more important than the cartridge situation is just having a game well stocked and seeing how digital fairs there. None the less we gotta ask the question, when was the last time we got meaningful data about a popular games physical to digital ratio in Japan? It feels like we've been going off of 5 year old references for a while and that probably ought to be updated.