Farsala said:
If people doubt certain games could get 50% digital ratio or better, this is the perfect example of digital taking over Japan. Pokopia is a more casual/pokemon game, and casual/pokemon games have proven to have weaker digital ratios. Despite that it hit at least 46% ratio. I could see more popular digital games hitting 66% or better. The supply constrain issues brought up by everyone will only continue to happen to pretty much all games in Japan, unless it is a bomba. |
100% of Pokiopia sales are digital. Some just come with some plastic. This is not a good example at all. Wait until Pokemon Wind/Waves. If that is fully on cart and 50% are still digital, then we can talk about the rise of digital.







