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Louie said:
curl-6 said:

Skyrim is fixed now:

It's not quite perfect as the game's DNA is still rooted in the Creation Engine circa 2011, but you get a mostly stable 60fps mode now, with much reduced input latency.

This is great to hear! Didn't one user argue that the Switch 2's CPU was too weak to run Skyrim at 60fps? Wonder if he'll change his stance now. 

The user in question is pretty much a gimmick account that exists primarily to shit on Nintendo at every opportunity; claiming 60fps wasn't possible due to hardware limitations was always disingenuous and purely just a way of downplaying the system.
Chrkeller said:
Otter said:

Probably the comment was just based on the PS4 version running at 30fps and both systems (S2) have comparable CPUs. One thing to consider is that 30fps was just then default console experience back the, so there are probably a lot of PS4 games with a lot of head room above 30fps but developers didn't care to optimise around a potential 60mode. It is as you say a PS3/360 game after all.

Fair, I think.  Though I would never criticize hardware based on Bethesda games, given they are God awful at optimization.  Oblivion Remake ran like crap on my 4090, i7 13th generation CPU and 32 gb of ram.  Hardware is rarely the problem with Elder Scrolls.   

Yeah Bethesda's games are never particularly well optimized, back when it came out Skyrim would infamously slow down the further you played until after a while on PS3 at least it became unplayable, which IIRC was never fixed. Fallout 4 was also a poor performer, and Oblivion's problems even on high end hardware are well documented. Their in-house tech is just pretty crappy in general, and there's only so much you can do to overcome that just by throwing more power at it.
sc94597 said:

Interesting interview on FF7 Remake. Nothing we didn't really already know , but nice to see confirmation. 

https://automaton-media.com/en/interviews/we-ask-final-fantasy-vii-remake-director-naoki-hamaguchi-about-the-switch-2-versions-hair-problem-why-does-it-happen-and-can-it-be-avoided/ 

"It feels like a great deal of effort went into optimizing FFVII Remake for each platform. Do you personally feel that bringing it to the Nintendo Switch 2 and Xbox Series X|S required a lot of work? 

Naoki Hamaguchi (hereafter Hamaguchi): 
Yes. I sometimes see comments suggesting that since FFVII Remake originally released on the PS4, porting it should have been simple. However, it’s not actually a port of the PS4 version. After the PS4 release, we enhanced the game’s assets to create Intergrade for PS5, and now, we ported that Intergrade version to Nintendo Switch 2 and Xbox Series X|S, so there was certainly a lot of optimization to do. 

On Xbox Series S, for example, we were faced with memory constraints, and with the Nintendo Switch 2, there’s the added characteristic of handheld mode, where performance constraints are tighter. Our graphics engineers meticulously tuned the game until we could ensure a stable 30fps, and I think that even among our other current ports, the result really stands out. The response from both Xbox and Nintendo fans has been very positive, so I feel it was worthwhile. "

They did a very good job with FF7 Remake; I'm at the point of no return now and its definitely one of the better looking games on the system so far, you can tell they really worked hard to get it up to snuff.

Last edited by curl-6 - 11 hours ago