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Interesting interview on FF7 Remake. Nothing we didn't really already know , but nice to see confirmation. 

https://automaton-media.com/en/interviews/we-ask-final-fantasy-vii-remake-director-naoki-hamaguchi-about-the-switch-2-versions-hair-problem-why-does-it-happen-and-can-it-be-avoided/ 

"It feels like a great deal of effort went into optimizing FFVII Remake for each platform. Do you personally feel that bringing it to the Nintendo Switch 2 and Xbox Series X|S required a lot of work? 

Naoki Hamaguchi (hereafter Hamaguchi): 
Yes. I sometimes see comments suggesting that since FFVII Remake originally released on the PS4, porting it should have been simple. However, it’s not actually a port of the PS4 version. After the PS4 release, we enhanced the game’s assets to create Intergrade for PS5, and now, we ported that Intergrade version to Nintendo Switch 2 and Xbox Series X|S, so there was certainly a lot of optimization to do. 

On Xbox Series S, for example, we were faced with memory constraints, and with the Nintendo Switch 2, there’s the added characteristic of handheld mode, where performance constraints are tighter. Our graphics engineers meticulously tuned the game until we could ensure a stable 30fps, and I think that even among our other current ports, the result really stands out. The response from both Xbox and Nintendo fans has been very positive, so I feel it was worthwhile. "