Dante9 said:
I think what made the difference was the actual acting and face to face interactions with the characters. It made it much more appealing to the mainstream than just tiny characters with text above their heads. I wonder how popular Larian's previous games would have been if they did that earlier. |
Not that popular. Not BG3 sales anyway. I call bullshit on CRPGs being niche, Larian proved that they aren't. The previous user here mentioned most but the factors surrounding BG3 which caused it to boil over are many, mainly larian cultivating a strong base of dans and then piggy backing off an iconic name, doesn't matter if people didn't play it, they recognise it and D&D popularity being up cause of Stranger things as well as the media and gamer hype. I think the next Divinity won't hold that number as you can see with the Trophy data on BG3, they'll be lucky to get half that again but still more than prior Divinity:OS games LT. Even if they done BG4, they aren't getting that buzz cause the game is clearly too overwhelming for the masses but that's not to say it's niche, 10 million waiting for a BG3 level game is not an niche, if the AAA studios out one out tomorrow they'd have 10 million LT if the the game was as good and hype worthy as Larian games but they won't, I'm not even sure they can make them with severe issues.







