Okay, I've changed my mind on BG3 not being as packed as DOS2, while it's true it's just a matter of things being spread out. I went all over the map the best I cuuld and found loads of stuff I missed in act one. I found a little guy on a windmill, Spent ages trying to figure out where he was calling for help from, I didn't even think to look in the windmill until I came back and flipped the first lever I found and I send this guy flying off, he was tied to one of the blades. Lol, first time I had to reload a save cause of f I choice, I had to know what his deal was.
To say the game is good is an understatement but Larian need to keep DOS combat for the new Divinity, while I like this, it's not near as great DOS where I'd be happy to wipe after forty five minutes and try again, here it's just not as interesting even if I am only level five. The skill unlovks are not only scarcely implemented but they are also less filled with choice, you can really screw your build up in DOS or break the game but here it's not great no matter what difficulty your on. Larian were already struggling to capture that true CRPG vibe even though their style is better in my opinion but I feel they were going to do pause combat and at the last moment they changed to turn based.
I'm quote liking what they've done here. It feels half CRPG and half Larian game however I think they stepped into actual CRPG territory here if you ignore leveling. It feels old yet modern. Infact I think it feels very old, I romanticise games like this of the past only to find they aren't all that great on return, here I think they mastered the old and (while not as new as DOS) modernised the hell out of it with only minor sacrifices for production value.







