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curl-6 said:
Soundwave said:

I said this many times though, sitting down and even taking a year to optimize for Switch 2 would be more profitable for them than making random Megaman game on Switch 2 or something though. A game like that sells what? Maybe 500k? At best?

A Switch 2 port of Wilds would sell millions of copies, even if you have to devote a dev team to sit down with the mess of a game they have and optimize it from the ground floor up ... it would be more than worth it. 

And you could apply those optimizations to the PC and other home console versions as well and hopefully try to get some legs going on the game (its been bombing legs wise because the game has terrible word of mouth due to terrible performance). 

I agree that a Switch 2 port would be worth it, I just wasn't sure Capcom would see it that way given the massive amount of work that would be needed to get this thing running acceptably on Switch 2 when it's already a dog's dinner on PS5.

Hopefully it does happen though; I wouldn't double dip myself as I already played it, but a lot of players in Japan especially might want to give it a go but not have  PS5/Xbox Series/gaming rig.

It's probably already running on Switch 2 at like 15fps720p, which sounds like a joke but actually that is a decent starting place for a game of this kind. This is less work then something like getting Witcher 3 on the OG Switch. The PS5 at least has a performance mode which is a starting point for the S2 version. 

I'm not sure we'll be getting separate MHs anymore, I think that was just something born of technical differences and wanting to keep the series handheld friendly. Unless Nintendo is financing it.