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curl-6 said:
Soundwave said:

Doesn't the game have a lot of bloatware on it like it was running two different DRMs on the CPU side to prevent piracy (extremely redundant). I wouldn't be that shocked if they optimized the shit out of it and cut a lot of the inefficient bloat and poor CPU usage.

The visual complexity of the game itself is really not ever been that great, it's just poorly coded and a lot of waste on the CPU resources side for little gain. Something like Assassin's Creed Shadows is a notably better looking game than Wilds which is a fairly ugly game honestly.

But I said it many times ... Capcom was never going to ignore the several millions of copies they could potentially sell on Switch 2.

I can't confirm where the problem is under the hood, but I played it on PS5 and it looks worse than World did on PS4, image quality is blurry and pixelated, textures are muddy, lighting is washed out, it's just a frightfully ugly game.

I said this many times though, sitting down and even taking a year to optimize for Switch 2 would be more profitable for them than making random Megaman game on Switch 2 or something though. A game like that sells what? Maybe 500k? At best?

A Switch 2 port of Wilds would sell millions of copies, even if you have to devote a dev team to sit down with the mess of a game they have and optimize it from the ground floor up ... it would be more than worth it. 

And you could apply those optimizations to the PC and other home console versions as well and hopefully try to get some legs going on the game (its been bombing legs wise because the game has terrible word of mouth due to terrible performance).