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Hardstuck-Platinum said:
BraLoD said:

As if devs never clearly showed lack of care for ports of their games.

More specifically, as if Bethesda never showed lack of care for their games.

They literally relaunched games they knew had lots of bugs for a decade and never cared for fixing loads of them. Google Fallout 76 and go see how highly respected its launch was. Bethesda actually got a free pass for criticism for several years because people lacked their games, even as they were broken.

There is nothing that can justify the Switch 2 not being able to run Skyrim at 60fps, Switch 1 runs The Witcher 3, that's a native PS4 game, one of the games used the most as a showcase for years.

You are not talking about the Switch 2 having to be able to run a demanding native PS5 game at 60fps, Skyrim is from 2011 brother.

I know, and that's what makes this more concerning. There are reasons to justify it. PS4 level CPU and PS4 only runs it at 30. XBOne level of memory bandwidth and the XBOne only runs it at 30. This is not about effort it's about Switch 2's specs having more in common with last gen systems than next gen systems. 

The Switch 2 is between PS4 and PS4 Pro power, but it had access to tech and tools the PS4 did not have, like DLSS.

Matter of fact, Switch 2 is running Red Dead Redemption at 60fps, like the PS4 Pro version.

I'm not expecting unreasonable performance on Switch 2, the dev just needs to use the tools they have to make it happen, and if they don't want to do that... well, that's definitely on them.

Switch 2 is not a PS5, that's not what it needs to be to deliver that.