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HoloDust said:
curl-6 said:

That's the sort of thing only eagle-eyed enthusiasts like us will really notice though, to the average player, it's unlikely to be an issue.

Before Outlaws came out, the narrative was that the port would be a dumpster fire of shitty graphics and stuttering framerates cos the Switch 2 was seen as "just a PS4" and "can't handle current gen games". This perceptions changed dramatically when the port turned out to be remarkably solid.

I don't think you need to be eagle eyed enthusiast, since it's splotching really noticeably, but, fortunately, it doesn't seem to be as noticeable everywhere.

As for that PS4 narrative, I guess it came from folks who know very little (or have agenda...or both) and disregard RT part of Ampere. Personally, I'm more interested to see how will devs get around Lumen and Nanite, since, so far, they are just leaving that out.

Yeah it will be interesting to see if Lumen/Nanite/VSM are ever gotten working on Switch 2; currently it seems like UE5 hasn't really been tailored to Switch 2 yet, as indeed UE4 hadn't been tailored to Switch 1 yet early in that system's life.

We have a few games using it like Split Fiction, Cronos, and Fortnite, but none of them seem to use UE5's key features.

Hopefully over time we see a proper Switch 2 fork of the engine that utilizes the system's hardware effectively.