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Chrkeller said:
Otter said:

I get Curls stance and this is the reason. People are expecting a level of bespoke port that is simply not going to happen and maybe doesn't make sense. Developers are not going to go around targeting 40-50fps performance profiles on S2 which require further reduced assets in other areas.

I think it'll be hard to highlight a single bottleneck when none of these games are designed/intended to run at 60fps on Switch 2 level hardware. bandwidth aside, the question is do the other components look like they should reflect a doubling of PS4's real world performance? 50% gains does not turn a 30fps game into a 60fps one. 

That was my point.  Take Elden, a ps4 game, and pop it on the S2.  The S2 has a better CPU, thus that can't be the bottleneck.  The S2 has a good deal better GPU, that can't be the bottleneck.  The S2 has 3x the amount of ram, that can't be the bottleneck.  So what is the bottleneck?  What is the one aspect the S2, especially is handheld, that is behind the ps4?  And yeah, per reports handheld mode has major fps issues.  

I'll concede that many here know tech better than I do, but this seems pretty simple.  

Edit

The simple fix would be reduce rendering resolution to free up bandwidth, but From is rather lazy and don't seem to be using DLSS.

But is S2's CPU 2x better? For example the PS4 Pro 33% CPU advantage compared to the base system led some developers to allow a performance modes which kept the PS4's HD output but used the extra CPU power for frame rate and most of these games run like crap (Ala FFXV mostly in mid 40s)

Essentially I'm not sure why people are expecting 2x the real world performance on PS4 Ports, if they are at least keeping parity with PS4 feature wise. The only way that would come around is with bespoke ports that specifically set 60fps as the ambition and cut down on things below even the PS4. Or if the game is so strictly GPU bound that a lower res + DLSS creates the 2x leap.  

I think you're right in that badwidth is of course a bottle neck and one of the weaker aspects of the S2, but specifically in relation to hitting 60fps in a game like Elden Ring, I'm not sure that is specifically the *only* thing holding it back. As that is what a bottle neck implies.

Last edited by Otter - on 22 August 2025