Otter said:
I get Curls stance and this is the reason. People are expecting a level of bespoke port that is simply not going to happen and maybe doesn't make sense. Developers are not going to go around targeting 40-50fps performance profiles on S2 which require further reduced assets in other areas. |
That was my point. Take Elden, a ps4 game, and pop it on the S2. The S2 has a better CPU, thus that can't be the bottleneck. The S2 has a good deal better GPU, that can't be the bottleneck. The S2 has 3x the amount of ram, that can't be the bottleneck. So what is the bottleneck? What is the one aspect the S2, especially is handheld, that is behind the ps4? And yeah, per reports handheld mode has major fps issues.
I'll concede that many here know tech better than I do, but this seems pretty simple.
Edit
The simple fix would be reduce rendering resolution to free up bandwidth, but From is rather lazy and don't seem to be using DLSS.
Last edited by Chrkeller - on 22 August 2025|
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