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Otter said:
sc94597 said:

Memory bandwidth (or rather GPU resources in general) would explain Elden Ring if they don't drop the resolution in handheld mode, which is ridiculous if not. It would be a From Software move to keep it 1080p (likely with DRS) in both docked and handheld mode lol. Even with DRS we know Elden Ring's DRS implementation is broken.

Really a good port would've been to implement DLSS in a similar way to Cyberpunk 2077. Probably could even get the same variable frame-rates as the other consoles 30-50 or 40-60 (maybe a stretch) depending on where you set the internal resolution.

As it is, docked mode is probably underutilizing the GPU's resources and handheld mode over-utilizing/being bottlenecked by them.

I get Curls stance and this is the reason. People are expecting a level of bespoke port that is simply not going to happen and maybe doesn't make sense. Developers are not going to go around targeting 40-50fps performance profiles on S2 which require further reduced assets in other areas.

I think it'll be hard to highlight a single bottleneck when none of these games are designed/intended to run at 60fps on Switch 2 level hardware. bandwidth aside, the question is do the other components look like they should reflect a doubling of PS4's real world performance? 50% gains does not turn a 30fps game into a 60fps one. 

That was my point.  Take Elden, a ps4 game, and pop it on the S2.  The S2 has a better CPU, thus that can't be the bottleneck.  The S2 has a good deal better GPU, that can't be the bottleneck.  The S2 has 3x the amount of ram, that can't be the bottleneck.  So what is the bottleneck?  What is the one aspect the S2, especially is handheld, that is behind the ps4?  And yeah, per reports handheld mode has major fps issues.  

I'll concede that many here know tech better than I do, but this seems pretty simple.  

Edit

The simple fix would be reduce rendering resolution to free up bandwidth, but From is rather lazy and don't seem to be using DLSS.

Last edited by Chrkeller - on 22 August 2025

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