Memory bandwidth (or rather GPU resources in general) would explain Elden Ring if they don't drop the resolution in handheld mode, which is ridiculous if not. It would be a From Software move to keep it 1080p (likely with DRS) in both docked and handheld mode lol. Even with DRS we know Elden Ring's DRS implementation is broken.
Really a good port would've been to implement DLSS in a similar way to Cyberpunk 2077. Probably could even get the same variable frame-rates as the other consoles 30-50 or 40-60 (maybe a stretch) depending on where you set the internal resolution.
As it is, docked mode is probably underutilizing the GPU's resources and handheld mode over-utilizing/being bottlenecked by them.







