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Chrkeller said:
curl-6 said:

With regards to lighting though, raytracing support can make a significant difference there; a game that requires it can still potentially be ported to Switch 2 with its lighting model retained, whereas a PS4/Pro version would need to use a downgraded alternative.

Resolution is also tricky; a lower pixel count with DLSS can be perceptibly superior to a higher pixel count with vanilla TAA/FSR.

My 4090 doesn't even handle real RT that well.  I wouldn't expect much from a RT perspective on the S2.  I keep RT on low with my 4090 because high RT is a fps killer.  

DF talked about this very same subject in the star wars switch 2 preview, and feel like so much sacrifices are being made that it would be much better just porting games that fit 8th gen hardware as it's ps4 level hardware.