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curl-6 said:
Otter said:

The fact that there as no notable improvement post release in any of these games  suggest it's simply a tolerance for this kind of output instead of a tight deadlines. And even Sony has moved their tentpole games out of the holiday season to get them up to scratch, I don't think we should act as if Nintendo has had no choice or other options in these scenarios. Whatever the exact cause is, they can afford to be more thorough and they should be.

Graphics/performance are a higher priority for Sony since that's one of their key selling points.

Of course, it'd be nice if "second party" titles performed better. Realistically though it's probably just the case that a lot of devs struggled to get decent performance out of such limited hardware as Switch 1. We're talking about a system with a considerably weaker GPU than even the base Xbox One (which had a lot of performance problems itself) and a CPU that's in some ways less capable than the Xbox 360's.

Even some of the more ambitious first party titles like TOTK or Xenoblade 2/3 strained the system.

Hopefully things will fare better on Switch 2 now that devs have far more breathing room.

Yeah, I think we will run into less problems. My concern with Switch 2 is unrealistic 60fps targets and developers letting games go uncapped. Especially as someone who plays on TV where S2 doesn't currently support VRR. I'm not too touchy about perfect framerates but I do hate it when the topic is neglected entirely. In those situations I'd actually rather just stick to 30fps cap