Death Steanding 2 @ 60 hours. Unscored.
I have no idea how to settle the raring on this, it makes all my criteria for a 10 buy giv8ng ut a 10 seems wrong. It's not a masterpiece, they touched on the greatness of MGS5 and even referenced metal gear lightly and sometimes directly but they refused to implement the gameplay of that game. The story feels needless. There are few boss fights, better ones but fewer. The music doesn't hit quite often. It has such cringey parts.
However when it's cool it is so fucking cool and when the delivering package loop becomes micromanaging and planing efficency it is bonkers fun. My main critiques are things they didn't do but had a clear chance to. I can't score it right now as I'd be taking into account the first game and things they didn't do rather than what's here but I know if I had only stuck to the main path and done only what was nessessity, I'd be hovering between an 8 ot a 9 however since I did much side content and spent a good chunk of time playing the game as a delivery and recourse managemnt simu I'd take both into account and it's a 10 no doubt. I have to let to those aspects digest in mind a little more to see if that 10 holds but they really did miss an opportunity to make this a masterpiece with just some light reworking anf having the main story be more along the lines of MGSV's gameplay loop and weave that throughout leave the deliveries to the side missions. Adding the objectives and subobkectives from MGS5.
It also feels like Kojima made the game, knew it was to safe and then retroactively inserted points that are weird for the sake of it and Idk how to feel on that, it's certainly
..something.







