| m0ney said: SOMA and Journey are not walking sims, there's plenty of gameplay in them besides walking, as much as I hate saying that about Journey because I think it is the single most overrated little game of all time :D |
Perhaps that's why I like SOMA so much then but still.... the gameplay amounts to place objects in certain places, interacting with terminals and NPCs and avoiding being detected. You could call it an adventure game but it lacks many aspects of one. The closest genre is walking sims, you could probably call it a hybrid and add puzzle game to the mix. For example Still Wakes the deep has a mechanic of throwing things to distract monsters but is this gameplay enough to take it out of the Walking sim and label it as a first person throwing game. Nah.
Nobody wants to die also has gameplay elements and even dialogue choices but it's definetly a walking sim. You'll see this the second time you playthrough when you realise it's all an on rails facade and the only active gameplay element is one choice at the end.
I'd also consider The Witness a hybrid walking sim, puzzle game.







