Dungeons of Hintererg us good and I'd still highly recommend it at half price if the description appeals to you just don't expect great characters or some strong gameplay hook. There's a hook and it's the way the game paces itself and the cool dungeon puzzles, Zelda abilities and the loop of the calender, there's some really cool traversal also, like a spell in one area that has you rail riding but really it's the genre bending aspects. Not a game that'll have you playing in long sessions but an hour session is really satisfying.
I booted Still wakes the deep and I get the sense again that this will be no higher than a 7 and probably a 6 ad it feels very linear and the fact that I had to reduce repaint and hints in such a linear game gives me the impression that it's not confident in itself however I'm one who refuses to ever give one of these games a 10/10 cause of the limiting nature of them so a 7/10 is very high for the genre for me but it's really SOMA that spoiled me (a very strong 9/10), they haven't been able to top SOMA since. I still love to play them though and they make gor a good Platinum experience somewhat often aswell as a pallette cleanser. This one however, is on the lesser side of the recent ones I've tried like KARMA: The Dark World and NoBody Wants to die which were strong 7's. I'm hopeful to be surprised, only a bit over an hour in.







