| Hardstuck-Platinum said: The vast majority of the company is comprised of developers though? If the company goes down the all the developers do, and in this economy where Job cuts in the game industry right now are rife there is no guarantee the laid off developers will find new work, even if they are talented. This whole situation is somewhat similar to the Dylan Mulvaney and bud light fiasco. Everyone justified boycotting the company even if it meant the company failing and hundreds losing their jobs, all because of one or two individuals in the marketing department that made the decision to work with Dylan Mulvaney. The company as a whole had nothing to do with it. It's the same thing as this stolen art stuff. It's just people with an axe to grind, looking for an excuse to find something they can turn into a grinder |
First of all, the job situation is mostly cooked in the US, a situation created by the exact companies that you try to defend so hard. Also as a european I say we need solid unemployment benefits and a strong situation for workers to secure a good situation with employers instead of trying to defend companies that are lead by greedy shitholes that only use the workers as an excuse for managerial failure.
Secondly: none of us gamers has any power to make a company fail. A company does not ever, ever fail because some customers are unhappy and maybe vocal about it. They fail because they fail to sell. So if anyone is to blame for a game not selling it is the fans, not the haters. Most of the haters wouldn't have bought the game anyways. A failure of selling is down to the fans not turning up to buy or the game failing to excite people to turn into fans (or at least somewhat interested customers) in the first place. You only need to look at Hogwarts Legacy: it had loud and vocal opposition, yet the game sold brilliantly.
I don't even think the art theft situation is important for Marathon. Most possible customers don't even know about it. But the real problem for Bungie is, that the game doesn't seem to excite any possible customer base. A game is not failing because any gamer deciding not to buy it, but because many gamers not to decide to buy it in the first place (possibly because they never heard of it). The default state isn't that we gamers buy every game except the ones we hate. The default state is no-buy, until we get convinced that we want it. This step is Bungie currently failing at.
Also: as a customer of games I can decide to buy an expensive triple-A offering or for the same money 5 indie games. Four of the five may turn out shit but even if one is a banger that is worth much more for me than a mediocre AAA title I don't care much about. And I still supported game developers. Even better - in the indie game situation the actual game developers - that you try to convice me you care about - are supported, while in the case of Bungie much, much less of my money ends with developers - a lot stays with managers both on Bungies and Sony's side. The same managers that try to suffocate the creative freedom of said developers with their numbers. So, why should I and why should you?
In the end we customer have X amount of money to go around. If we put that towards indies much more actual developers will be supported, while if we support Triple-A a much bigger porttion of our money ends up with the shareholders and managers. So your argument of supporting the dev rings hollow - I probably do support much more with my support of indies and AA games. If a badly managed big company without any interest in an artistic game goes under I don't really care. Or to put it more concrete: if current Bungie has to close I don't nearly care as much as if current Sandfall Interactive or current Larian would go under.
I don't understand the need of some people to defend big companies and all their corporate bullshit. You don't do it for the developers working there. They are just the shield for the shitty managers that created the situation in the first place.







