Mnementh said:
Do we want developers (the people, not the studios) be stuck in an environment that limits them? Let's face it: a game studio like Bungie, Bioware, Blizzard and so on (maybe you can think of examples of companies that don't start with B) is mostly a logo. Their past successes are no indication, as the key people that created these successful games might be long gone or they may be limited by new corporate structures that suffocate their talent. Even From Software, once Hidetaka Miyazaki is gone or bund by corporate red tape, then From will not be the same, although the decline might happen slowly. As an example: Three of the devs of Clair Obscur worked at Ubisoft before. But they couldn't realize the potential that lead to the game there, they had to go from that environment. Qwark didn't call for developers to fail, he talked about a company. I don't know if Bungie deserve it or not, but to be fair most companies turn into shit-shows over time, preferring revenue over artistic brilliance. If Bungie has to close the developers can find a new gig at a better place or found their own studio. Well maybe not in the overheated american market, that needs correction. But internationally. I am usually not inclined to wish game studios to go down. But I also don't care much, if they turned to shit. The art stealing controversies (plural, not just one person as the managers try to pin the blame on) at least show an level of desinterest in artistic value, that at this point I wouldn't shed a tear if Bungie goes down. Probably won't happen, not from just one flop. But the developers with real artistic talent that work there, they will be able to find something new. Bigger companies tend to have more employees that are mediocre, these might struggle. But the good developers, they will find something and if they start it themself. This is not about Sony hate or hating developers. It is about the industry being in a very unhealthy place, driven by market interests and company bureaucrats that drown out the artistic voices. Game companies closing down is an opportunity for the artistic developers to gain the upper hand, as management has to learn that sometimes it is better to let the crazy artist free roam and just collect the revenue than to interfere and try to "optimize" games after market calculations taken from producing and selling cars or refrigerators. |
The vast majority of the company is comprised of developers though? If the company goes down the all the developers do, and in this economy where Job cuts in the game industry right now are rife there is no guarantee the laid off developers will find new work, even if they are talented. This whole situation is somewhat similar to the Dylan Mulvaney and bud light fiasco. Everyone justified boycotting the company even if it meant the company failing and hundreds losing their jobs, all because of one or two individuals in the marketing department that made the decision to work with Dylan Mulvaney. The company as a whole had nothing to do with it. It's the same thing as this stolen art stuff. It's just people with an axe to grind, looking for an excuse to find something they can turn into a grinder







