By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Hardstuck-Platinum said:
DekutheEvilClown said:

The company obviously didn’t decide to brazenly steal art. One employee(who was probably working to a deadline and behind) stole some assets and put them on a decal sheet submission that people subsequently used in the game.

Wanting a game to fail and potentially hundreds of people to lose their jobs is pretty disgusting, but I’d expect little more from a one dimensional Sony hater as you have clearly shown yourself to be repeatedly.

Sadly, two people agreed with his post too. There are multiple people that actively want this game to fail, and that was also evident in the failure of concord. In the "Corcord failed" thread people have already started talking about Marathon as well as if it had already released and failed like Concord. The funny thing is, it's failure would be totally inconsequential for Sony, only for Bungie. How can you call yourself a gamer if you want developers to fail? 

Do we want developers (the people, not the studios) be stuck in an environment that limits them? Let's face it: a game studio like Bungie, Bioware, Blizzard and so on (maybe you can think of examples of companies that don't start with B) is mostly a logo. Their past successes are no indication, as the key people that created these successful games might be long gone or they may be limited by new corporate structures that suffocate their talent. Even From Software, once Hidetaka Miyazaki is gone or bund by corporate red tape, then From will not be the same, although the decline might happen slowly.

As an example: Three of the devs of Clair Obscur worked at Ubisoft before. But they couldn't realize the potential that lead to the game there, they had to go from that environment.

Qwark didn't call for developers to fail, he talked about a company. I don't know if Bungie deserve it or not, but to be fair most companies turn into shit-shows over time, preferring revenue over artistic brilliance. If Bungie has to close the developers can find a new gig at a better place or found their own studio. Well maybe not in the overheated american market, that needs correction. But internationally.

I am usually not inclined to wish game studios to go down. But I also don't care much, if they turned to shit. The art stealing controversies (plural, not just one person as the managers try to pin the blame on) at least show an level of desinterest in artistic value, that at this point I wouldn't shed a tear if Bungie goes down. Probably won't happen, not from just one flop. But the developers with real artistic talent that work there, they will be able to find something new. Bigger companies tend to have more employees that are mediocre, these might struggle. But the good developers, they will find something and if they start it themself.

This is not about Sony hate or hating developers. It is about the industry being in a very unhealthy place, driven by market interests and company bureaucrats that drown out the artistic voices. Game companies closing down is an opportunity for the artistic developers to gain the upper hand, as management has to learn that sometimes it is better to let the crazy artist free roam and just collect the revenue than to interfere and try to "optimize" games after market calculations taken from producing and selling cars or refrigerators.

Last edited by Mnementh - on 27 May 2025

3DS-FC: 4511-1768-7903 (Mii-Name: Mnementh), Nintendo-Network-ID: Mnementh, Switch: SW-7706-3819-9381 (Mnementh)

my greatest games: 2017, 2018, 2019, 2020, 2021, 2022, 2023, 2024

10 years greatest game event!

bets: [peak year] [+], [1], [2], [3], [4]