| IcaroRibeiro said: Dark Souls made me unable to appreciate physical meele combat, when I play some action RPG I generally get bored before 10 hours |
Oh I know the feeling, I'm very particular since Bloodbonre and mostly Sekiro. If perfect parrys aren't a mechanic in games these days then that game is doing somethign wrong or at least a perfect doge system is needed for compensation. You need parrys, perfect dodges, mikiri counters, jump counters and attacks that only work to something specific along those lines. It's why I love Sekiro so much and why I now love Clair Obscur. To sum it up, combat has to have a defined rythymm and you can't be doing stupid shit like combining stanima and posture into one bar as in Khazan but that rythymm is so important now and I don't think it'll ever go back the way it was before. You can't have Rise of The Ronin nonsense either with the blades making contact with flesh over and over again, ripping someone's guts out three times before they are dead so that clash of swords is also important. There's much combat games out there now that feel a weightless as an Elder Scrolls game. You need impact and Clair obscur has shown the need for deep bass sounds to go along with the factors I mentioned, that adds so much to the impact of a parry or counter.







