Oh, and there is a reason to grind party members you aren't playing and they don't level up without playing them, they get sent in as bavk up if you fail, another resemblance of Sekiros design. It's genuis like most everything else in the game and encourages swapping party members in and out and since they all of their own unique styles to learn it is just bonkers fun.
There's not a bad character either, no one who ticks me off and I want to spend time with all of them and up the relationship unlike Atlus games and no teen drama or anime...ness. albeit, the system is less intrusive and better spaced out than something like Persona, it's kinda dressing but the writing is impeccable, dialogue is stellar and all so very interesting. Unlike Metaphor I amn't skipping through relationship sequences of characters I don't care for and you're not forced into it or getting lectured on what it means to enjoy a fictional world in an on the nose pretentious way, it's all completely natural and completely optional, paced perfectly and there if you want it but there are rewards like Metaphor. I've never liked overworld maps either but I love the one in this, it's fantastic, I love how it narrows and then opens up again and is kinda metroidvania esque.
I've been reading and apparently they made this with pre bought assets from UE5, they didn't build from the ground up and have been open about it. This is a great lesson to the industry, start giving tighter teams smaller budgets and a clear goal, get games out quicker and for AA prices like this and you'll make money, maybe not all the money or have a GTA source of revenue but you won't die from one big failure either.
Last edited by LegitHyperbole - on 29 April 2025






