I have but one complaint, the jumping is not responsive enough for precise parkour to be implemented on these optional beach platforming stages. Lune makes it a bit easier cause she floats but it's still not great. First real complaint I have with the game but a very minor one, it's competent enough to get it done and it's fair just would have preferred needing slightly less precision cause of the way jumping works in the game. I very much enjoy the parrying mini game though, hope there's more of that.
Anyway, I need a way to be able to repeat these boss, I find myself purposefully getting wiped when they are on their last hit cause I wanna to beat them on my terms where I achieve a really solid run and I know I'll miss fighting them later. A boss gauntlet Sekiro and Stellar Blade style would be nice. A turn based game having bosses better than the vast majority of action games or even Soulsborne/Sekiro is something I never thought would happen and expert difficulty is no joke, the timing on parrys is insanely tight, you will miss them and the game is very punishing for it.
Last edited by LegitHyperbole - on 28 April 2025






