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Koragg said:

I'm more disappointed by the performance. Stutters are frequent, typical UE5 game

Clair Obscur is UE5 and it's perfect in quality mode. Like so smooth and stuttered and great image quality. There is no excuse for performance issues in big budget games with UE5 now, it's not the engine, it's how they are using the engine as a crutch for not optimising. Small teams do better with it because of clearer communication between devs doing different things.