curl-6 said:
Early adopters tend to be enthusiasts who aren't bothered by price and just want the cool new console. The time for cheaper SKUs like the inevitable Lite model will be later down the line once the initial rush is over. |
curl-6 said:
It's just how the console business works. Unless your platform is a disaster, you're going to sell everything you ship initially anyway, so there's less reason to have a cut price version from day 1. |
I don't remember Nin doing business like that with SW1, and the hype around it was pretty huge.
PS1 - ! - We must build a console that can alert our enemies.
PS2 - @- We must build a console that offers online living room gaming.
PS3 - #- We must build a console that’s powerful, social, costs and does everything.
PS4 - $- We must build a console that’s affordable, charges for services, and pumps out exclusives.
PRO -%-We must build a console that's VR ready, checkerboard upscales, and sells but a fraction of the money printer.
PS5 - ^ -We must build a console that’s a generational cross product, with RT lighting, and price hiking.
PRO -&- We must build a console that Super Res upscales and continues the cost increases.







