RedKingXIII said:
What new things did Ghost of Tsushima brought to the table? It's just a Ubisoft game with a very good artstyle. (And that's not a bad thing because I think Ubisoft games in a vacuum are fine, the problem is they just make the same game with different skins) |
GoT brought the slick showdown mechanic when first taking on a group of enemies. It brought about a new age of open world design where you are guided by in world indicators such as the wind or animals to places of interest as adopted now by games like Elden Ring and FF7 Rebirth, a mechanic thst prevents opening the map every ten seconds or following a dot on a minimal or compass. It brought back no clear camera lock on from days gone by and showed how shite lock on is, ruining some games and made it work for a modern game. The Witcher 3 brought about the age of spaced out points of interest (that balance down time without overwhelming the player extending gameplay sessions and ensuring the player engages instead of tapping out of all side content by be too bombarded) but GoT evolved on thst further and like TW3 done with side quests it made even the most basic of points of interest very impactful. There are other minors things as well such as using the consoles power for particle effects of over graphics and making the game look beautiful with stuff on screen and the focus on Jin having to choose stealth or stay honourable as a way to have the player choose a method of play.
To say GoT is an Ubisoft game is to severely misunderstand the game or just downplay the effect it had on other open world games since, it is what the Ubisoft formula should have evolved into, a more refined less hand holding experience but instead they went and tried to replicate The Witcher 3 without understanding what made that open world so good. There's a reason Shadows is more like GoT than like the three previous games and I for one love it. The two protagonists is basically Jin's too choices of stealth or honour.