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Pemalite said:

There are some very simple reasons why the visual jump isn't seen as significant from a technical perspective.

It's all about how graphics are being rendered, I won't go into it to much...

But to make Playstation 3/Playstation 4 titles "shine" developers used a TON of baked details for things like lighting and shadowing which came with a minimal corresponding requirement for more hardware resources.

Today? It's all dynamic effects in real time.
Environments are more reactive and dynamic because of that visually, but when looking at a still image, it's not going to showcase massive differences.

Dynamic effects require more resources. It's that simple.

What dynamic effects? Forbidden West Burning shores has loads of those and it is easily in the top 5 best looking games ever. But to prove your theory wrong, have a look at this below which pretty much sums up where the dynamic effect are gone, much like the graphics themselves. 

Or Red Faction destruction, Battlefield bad company etc Games are far more static than ever for the most part and when devs who try to add dynamic stuff that aren't Guerilla, Nintendo or Kojima Studios they are disasters like Dragons Dogma 2. Tears of the kingdom is a perfect example of setting a graphical goal to add in the new mechanics you want, a clear down grade over BoTW which is odd for a sequel in gaming but THE RIGHT MOVE.

...SORRY TO BE SHOUTING BUT CAPS LOCK WAS ON AND I'M NOT GOING EDITING IT. 

Last edited by LegitHyperbole - on 28 February 2025